Death, Eternal Life, and Final Fantasy Villains
A series of recent events has returned my thoughts toward the literary significance of the Final Fantasy videogames. My nieces and nephew received a Playstation 2 for Christmas, routine and repetitive duties at work called for some soul-lifting melodies courtesy of Nobuo Uematsu, and three weeks without home Internet access, while giving me an opportunity to get some book reading done, did invite the temptation to break out Final Fantasy XII and complete a few still awaiting side quests. I did spend more time reading than playing. Really.
Each game in the series, with an exception or two, has its own world, cast of characters, themes and plot. Each presents an anachronistic blend of futuristic technology, magic, monsters, medieval weapons and armor, and names referencing myriad mythologies from East and West. In pretty much all the games, though, the villain is marked by the desire to become a god, usually by means of some dark magic that involves mass murder and mass destruction. Chaos, the clownish and mad Kefka, the consummate soldier Sephiroth, Exdeath, the sorceress Ultimecia, the summoner Yu Yevon, Vayne Solidor: each, in his or her own devilish way, threatens the world in a murderous pursuit of false divinity. They seek eternal life through the death of others. The heroes, on the other hand, show real grace by their sacrifices of love and loving willingness to give their own lives. Aeris comes immediately to mind, of course, but I’m thinking also of Zidane, Balthier, Terra and others.
While organized religion plays into some Final Fantasy stories more than others, religiosity is a theme central to them all due to the aims and methods of the villains and the responses of the heroes. Indeed, the religion of Final Fantasy is not foreign to the story of Christianity. Where I hear the villains shouting, “We will be like gods,” I hear the song of sacred self-giving love in the struggled breaths of our heroes.
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I like Final Fantasy IV because you begin the game as somewhat of a villain who is forced by circumstances to seek redemption. The “Dark Knight” cannot defeat evil, no matter how much he wants to – he has to transform.
On the other hand, some might see Final Fantasy Tactics as an explicitly and over-the-top anti-Catholic game.
Thanks for the comment, Joe. I’ve only played FF4 part way through, but I’ve been meaning to go the distance.
BTW, I am planning to wrote a post on the theme of religion in the world of Ivalice – FF Tactics, Vagrant Story, and FF12, which are, interestingly enough, my three favorites.
FF 12 seemed like it had such great promise to me. I loved the aesthetics of the opening city, the opening movie was like… a real movie. But the game play just became tedious after a few hours. And I hate the stupid licence board way of leveling up… the characters are virtually identical with regards to what they can do.
I enjoyed the gameplay overall, but, like you, I prefer having a built-in variety of skills and powers among the characters. The gameplay differences among the FF12 characters was literally dependent upon their equipment. The solid writing and character development helped distinguish them, thankfully. I rank Balthier as my favorite FF character. Also liked, from a literary standpoint, Celes, Locke, Edgar, and Kefka (okay, about everyone) from 6, Cloud and Sephiroth from 7, Auron from 10, Cecil from 4, Zidane from 9 and, I admit, Squall from 8.
No one remembers FF V, lol. I liked V and Tactics for the customizable job system. If you’re going to make the characters interchangeable, at least make an intricate job system for them with different paths.
As for my favorite characters: Kain from IV, Cyan from VI, Steiner from IX (he was funny, loyal, and humble), and Wiegraf from Tactics.
Ha! Yeah, Kain and Cyan were great characters. Steiner annoyed me a little. I don’t remember why.